分享一份JD最新的数据
------------------------ 青橙独家提供 QQ:89496414 -----------------------
.常量
.常量 获取数组, "18980890",,0x121A01A
.常量 获取相机, "49113056",,0x2ED67E0
.常量 获取本人, "49123898",,0x2ED923A
.常量 获取名字, "30620915",,0x1D33XF3
.常量 获取状态, "34211308",,0x20A05EC
.常量 获取旋转, "46581500",,0x2C6C6FC
.常量 获取空白, "109760848",,0x68AD150
.常量 瞬击地址, "42455374",,0x287D14E
.常量 上下抖动, "42443601",,0x287A351
.常量 左右抖动, "48166615",,0x2DEF6D7
.常量 上下屏息, "32727531",,0x1F361EB
.常量 左右屏息, "32727628",,0x1F3624C
.常量 HOOK屏息, "32726830",,0x1F35F2E
.常量 Je, "42369684",,0x2868294
.常量 Code, "8001728",,0x7A18C0
.常量 Call, "42369595",,0x286823B
.常量 热能Jne, "44065952",,0x2A064A0
.常量 热能Sub, "27113760",,0x19DB920
.常量 PZ, "2",,0x2
.常量 DecryptOne, "4284776963",,0xFF648203
.常量 DecryptTwo, "696808871",,0x298875A7
.常量 TableOne, "3",,0x3
.常量 TableTwo, "16",,0x10
.常量 ChunkSize, "15892",,0x3E14
.常量 Eyes, "1892",,0x764
.常量 Packge, "1312",,0x520
.常量 Audience, "3668",,0xE54
.常量 PlayerName, "3888",,0xF30
.常量 PlayerState, "1024",,0x400
.常量 KillsCount, "1148",,0x47C
.常量 Wall, "80",,0x50
.常量 Actor_TeamNumber, "3592",,0xE08
.常量 Actor_ObjID, "20",,0x14
.常量 Actor_Health, "3144",,0xC48
.常量 Actor_GroggyHealth, "2716",,0xA9C
.常量 Actor_Position, "752",,0x2F0
.常量 Mesh, "1168",,0x490
.常量 Mesh_BoneArray, "2592",,0xA20
.常量 Mesh_ComponentToWorld, "736",,0x2E0
.常量 CameraLocation, "2552",,0x9F8
.常量 CameraRotation, "2596",,0xA24
.常量 CameraFov, "2544",,0x9F0
.常量 DroppedItemGroup, "552",,0x228
.常量 DroppedItemGroup_Count, "560",,0x230
.常量 DroppedItemGroup_UItem, "1552",,0x610
.常量 WeaponProcessor, "3472",,0xD90
.常量 CurrentWeaponIndex, "705",,0x2C1
.常量 EquippedWeapons, "672",,0x2A0
.常量 InitialSpeed, "2736",,0xAB0
.常量 Veloctity, "960",,0x3C0
.常量 ActorRootComp, "1104",,0x450
.常量 PItchX, "1068",,0x42C
.常量 m_RootComponent, "752",,0x2F0
.常量 Localactor, "752",,0x2F0
状态字节 = 到字节集({243,15,16,131,232,2,0,0})
数组字节 = 到字节集({131,120,8,0})
相机字节 = 到字节集({243,15,16,129,240,9,0,0})
本人字节 = 到字节集({72,139,92,36,88})
名字字节 = 到字节集({72,139,84,36,48})
旋转字节 = 到字节集({243,15,16,92,36,48})
瞬间击中还原 = 到字节集({242,65,15,17,71})
上下抖动还原 = 到字节集({68,15,40,208})
左右抖动还原 = 到字节集({68,15,40,200})
开镜屏息还原 = 到字节集({243,15,16,150,240,8,0,0})
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