|
-----------------------------------------------------------------------------------------------------------------
------------------------------动作区域----------------------------
上半身动作 = cshell_x64.dll + 十六到十(“40C5978”)
下半身动作 = cshell_x64.dll + 十六到十(“3F802F0”)
人物跑着 = cshell_x64.dll + 十六到十(“3F2B7AC”)
人物后走 = cshell_x64.dll + 十六到十(“41DAD30”)
人物左走 = cshell_x64.dll + 十六到十(“3F2B7D8”)
人物右走 = cshell_x64.dll + 十六到十(“3F2B7C8”)
人物静前 = cshell_x64.dll + 十六到十(“3F2B7E4”)
人物静后 = cshell_x64.dll + 十六到十(“3F2B7F0”)
人物静左 = cshell_x64.dll + 十六到十(“3F2B820”)
人物静右 = cshell_x64.dll + 十六到十(“3F2B808”)
人物蹲着 = cshell_x64.dll + 十六到十(“3F2B7A0”)
蹲着前走 = cshell_x64.dll + 十六到十(“3F2B838”)
蹲着后走 = cshell_x64.dll + 十六到十(“3F2B848”)
蹲着左走 = cshell_x64.dll + 十六到十(“3F2B878”)
蹲着右走 = cshell_x64.dll + 十六到十(“3F2B860”)
站着不动 = cshell_x64.dll + 十六到十(“3F2B798”)
蹲着踢腿 = cshell_x64.dll + 十六到十(“3F2B8D8”)
人物踢腿 = cshell_x64.dll + 十六到十(“431D050”)
人物跳跃 = cshell_x64.dll + 十六到十(“3F2B8C8”)
人物跳舞 = cshell_x64.dll + 十六到十(“3F60858”)
人物等待 = cshell_x64.dll + 十六到十(“3F2B788”)
人物怠速 = cshell_x64.dll + 十六到十(“43E6E38”)
人物打击 [1] = cshell_x64.dll + 十六到十(“3E7B630”)
人物打击 [2] = cshell_x64.dll + 十六到十(“3F2B890”)
超级跳跃 [1] = cshell_x64.dll + 十六到十(“421A600”)
超级跳跃 [2] = cshell_x64.dll + 十六到十(“431D030”)
------------------------------其他区域----------------------------
角色范围地址 = cshell_x64.dll + 十六到十(“534A7E8”)
缓冲声音 = cshell_x64.dll + 十六到十(“3F958F0”)
队友伤害 = cshell_x64.dll + 十六到十(“60C4638”)
文本不掉血 = cshell_x64.dll + 十六到十(“455AA98”)
红色准心 = cshell_x64.dll + 十六到十(“5862C34”)
GP点基址 = cshell_x64.dll + 十六到十(“0”)
房间状态 = cshell_x64.dll + 十六到十(“534CF40”)
切换人物_免费人物 = cshell_x64.dll + 十六到十(“0”)
无视特效 [1] = cshell_x64.dll + 十六到十(“2”)
无视特效 [2] = cshell_x64.dll + 十六到十(“1D2EFE9”)
无视特效 [3] = cshell_x64.dll + 十六到十(“1D2F026”)
无视手雷 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
僵尸不退 [1] = cshell_x64.dll + 十六到十(“1DD776B”)
僵尸不退 [2] = cshell_x64.dll + 十六到十(“28BBD06”)
大厅广告 = cshell_x64.dll + 十六到十(“3F2B798”)
退出游戏广告 = cshell_x64.dll + 十六到十(“4337000”)
服务器广告 = cshell_x64.dll + 十六到十(“4388828”)
频道数据 = cshell_x64.dll + 十六到十(“1E40A57”)
------------------------------弹道区域----------------------------
弹道基址 [1] = cshell_x64.dll + 十六到十(“1339D53”)
弹道基址 [2] = cshell_x64.dll + 十六到十(“19EF14F”)
弹道基址 [3] = cshell_x64.dll + 十六到十(“1DEDA77”)
弹道基址 [4] = cshell_x64.dll + 十六到十(“2C4E023”)
弹道基址 [5] = cshell_x64.dll + 十六到十(“2C4E023”)
------------------------------挑战区域----------------------------
无限榴弹 [1] = cshell_x64.dll + 十六到十(“1C47DB9”)
无限榴弹 [2] = cshell_x64.dll + 十六到十(“32C1E10”)
神罚榴弹 [1] = cshell_x64.dll + 十六到十(“1C5C34D”)
神罚榴弹 [2] = cshell_x64.dll + 十六到十(“1A59987”)
征服榴弹 = cshell_x64.dll + 十六到十(“EDB63D”)
灵魂商店 = cshell_x64.dll + 十六到十(“248C0D4944284200”)
秒杀吸怪 [1] = cshell_x64.dll + 十六到十(“257CF1C”)
秒杀吸怪 [2] = cshell_x64.dll + 十六到十(“257CF38”)
秒杀吸怪 [3] = cshell_x64.dll + 十六到十(“257CF47”)
秒杀吸怪 [4] = cshell_x64.dll + 十六到十(“25922F3”)
秒杀吸怪 [5] = cshell_x64.dll + 十六到十(“2592300”)
秒杀吸怪 [6] = cshell_x64.dll + 十六到十(“259230D”)
秒杀吸怪 [7] = cshell_x64.dll + 十六到十(“1719101”)
秒杀吸怪 [8] = cshell_x64.dll + 十六到十(“F40BAB”)
秒杀吸怪 [9] = cshell_x64.dll + 十六到十(“257CEB2”)
------------------------------局_基址区域_2025----------------------------
人物基址 = cshell_x64.dll + 十六到十(“58ADA70”)
控制尸体 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFF4”)
视角基址 [1] = cshell_x64.dll + 十六到十(“60B9410”)
视角基址 [2] = cshell_x64.dll + 十六到十(“60B9578”)
视角基址 [3] = cshell_x64.dll + 十六到十(“0”)
龙凤连跳 = cshell_x64.dll + 十六到十(“60C35A8”)
FOV基址 = cshell_x64.dll + 十六到十(“4560364”)
模式基址 = cshell_x64.dll + 十六到十(“60B87F8”)
玩家数组 = cshell_x64.dll + 十六到十(“534E960”)
判断模式 = cshell_x64.dll + 十六到十(“534D428”)
破解装死 = cshell_x64.dll + 十六到十(“2A7B370”)
压枪无后 = cshell_x64.dll + 十六到十(“1E4DDC5”)
是否大厅_状态基址 = cshell_x64.dll + 十六到十(“534CF28”)
范围基址 = cshell_x64.dll + 十六到十(“0”)
武器无后 = cshell_x64.dll + 十六到十(“4561772”)
怪物定身 [1] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
怪物定身 [2] = cshell_x64.dll + 十六到十(“9”)
怪物定身 [3] = cshell_x64.dll + 十六到十(“17”)
枪口去火 = cshell_x64.dll + 十六到十(“1D311BF”)
女踢腿炮 = cshell_x64.dll + 十六到十(“274CE1A”)
无视火球 = cshell_x64.dll + 十六到十(“2022843”)
上帝视角 = cshell_x64.dll + 十六到十(“4560158”)
动作基址 = cshell_x64.dll + 十六到十(“3F3E7BC”)
锁定动作 [1] = cshell_x64.dll + 十六到十(“1E5D894”)
锁定动作 [2] = cshell_x64.dll + 十六到十(“1E5D93D”)
无敌隐身 = cshell_x64.dll + 十六到十(“29B486C”)
无视投掷 = cshell_x64.dll + 十六到十(“1C1A553”)
无视炸房 = cshell_x64.dll + 十六到十(“2CC818B”)
解除视觉_头塞裤裆 = cshell_x64.dll + 十六到十(“4560154”)
百倍射速 [1] = cshell_x64.dll + 十六到十(“2864C7E”)
百倍射速 [2] = cshell_x64.dll + 十六到十(“2863AC8”)
百倍旧图 [1] = cshell_x64.dll + 十六到十(“2864C7E”)
百倍旧图 [2] = cshell_x64.dll + 十六到十(“2863AC8”)
狙击连发_基址 = cshell_x64.dll + 十六到十(“1DB54C0”)
狙击旧图 = cshell_x64.dll + 十六到十(“2864ABC”)
无视投掷 = cshell_x64.dll + 十六到十(“1C1A553”)
无视枪口 = cshell_x64.dll + 十六到十(“1D2EF74”)
无视击退 = cshell_x64.dll + 十六到十(“29B4E35”)
全局加速 [1] = cshell_x64.dll + 十六到十(“2B49608”)
全局加速 [2] = cshell_x64.dll + 十六到十(“2”)
秒切秒换 = cshell_x64.dll + 十六到十(“1DBF310”)
人名透视 = cshell_x64.dll + 十六到十(“3”)
潜伏者拆包 = cshell_x64.dll + 十六到十(“0”)
圣泉无限技能 = cshell_x64.dll + 十六到十(“1A5917D”)
新踢腿炮 [1] = cshell_x64.dll + 十六到十(“275131C”)
新踢腿炮 [2] = cshell_x64.dll + 十六到十(“2751322”)
新踢腿炮 [3] = cshell_x64.dll + 十六到十(“2751328”)
秒杀踢腿 [1] = cshell_x64.dll + 十六到十(“27513DA”)
秒杀踢腿 [2] = cshell_x64.dll + 十六到十(“27524AA”)
去刀制裁 = cshell_x64.dll + 十六到十(“10237B9”)
狙击准星 [1] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
狙击准星 [2] = cshell_x64.dll + 十六到十(“2C”)
------------------------------范围区域----------------------------
范围基址 [1] = 十六到十(“1401D9A55”)
范围基址 [2] = 十六到十(“1401D9A7C”)
范围基址 [3] = 十六到十(“1402BF5D9”)
范围偏移 [1] = 十六到十(“19C”)
范围偏移 [2] = 十六到十(“1A0”)
范围偏移 [3] = 十六到十(“1A4”)
范围HOOK = 十六到十(“1402BF5E9”)
范围Call = 十六到十(“1401D9A6D”)
------------------------------无后区域----------------------------
旧散弹一点 = cshell_x64.dll + 十六到十(“2871630”)
散弹一点 = cshell_x64.dll + 十六到十(“2871863”)
无力后座 = cshell_x64.dll + 十六到十(“133DAB0”)
轻微无后 = cshell_x64.dll + 十六到十(“14923F0”)
无后抖动 [1] = cshell_x64.dll + 十六到十(“1E4FFDD”)
无后抖动 [2] = cshell_x64.dll + 十六到十(“1E4FF2D”)
汇编无后 = cshell_x64.dll + 十六到十(“25F460A”)
静态无后 = cshell_x64.dll + 十六到十(“4561772”)
无后准星 [1] = cshell_x64.dll + 十六到十(“2628BD5”)
无后准星 [2] = cshell_x64.dll + 十六到十(“2628DB2”)
无后准星 [3] = cshell_x64.dll + 十六到十(“26C3EE5”)
无后准星 [4] = cshell_x64.dll + 十六到十(“26FC76B”)
------------------------------发包区域----------------------------
HOOK挂接 = 十六到十(“13FFFFFFF”)
内存挂接 = cshell_x64.dll + 十六到十(“2E08149”)
禁止开枪 = cshell_x64.dll + 十六到十(“2”)
------------------------------热能区域----------------------------
HOOK内热能 = 十六到十(“140447094”)
HOOK外热能 = 十六到十(“13FFFFFFF”)
内热热能现形 = 十六到十(“1403D2527”)
外热热能现形 = 十六到十(“13FFFFFFF”)
热能颜色 = 十六到十(“1401BD338”)
HOOK全透补丁 = 十六到十(“1403B4743”)
热能开关 = 十六到十(“140208824”)
热能厚度 = 十六到十(“140000005”)
汇编透视 = 十六到十(“1403F4FB1”)
汇编高亮 = 十六到十(“1403F4FB2”)
汇编透明 = 十六到十(“140547360”)
高空穿墙 = 十六到十(“14029911E”)
------------------------------雷达区域----------------------------
大地图雷达 = cshell_x64.dll + 十六到十(“16D4BDB”)
波浪雷达 = cshell_x64.dll + 十六到十(“2A01204”)
白色雷达 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
红色雷达 [1] = cshell_x64.dll + 十六到十(“27C374F”)
红色雷达 [2] = cshell_x64.dll + 十六到十(“2803274”)
-----------------------------------------------------------------------------------------------------------------
------------------------------C4区域----------------------------
C4坐标 = cshell_x64.dll + 十六到十(“4F9E890”)
原地下包 [1] = cshell_x64.dll + 十六到十(“1DD11CE”)
原地下包 [2] = cshell_x64.dll + 十六到十(“287EE2E”)
原地下包 [3] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
------------------------------方框区域----------------------------
瞬移坐标偏移 [1] = 十六到十(“B0”)
瞬移坐标偏移 [2] = 十六到十(“B88”)
鼠标偏移 = 十六到十(“C3C”)
手持武器 = 十六到十(“17DA0”)
是否生化 = 十六到十(“53B0”)
敌人生存 = 十六到十(“0”)
敌人无敌 = 十六到十(“118”)
骨骼偏移 = 十六到十(“29B8”)
本人ID = 十六到十(“0”)
OBJECT = 十六到十(“0”)
本人偏移 = 十六到十(“180”)
数组大小 = 十六到十(“0”)
X坐标 = 十六到十(“1C4”)
Y坐标 = 十六到十(“1CC”)
Z坐标 = 十六到十(“1C8”)
判断障碍 = 十六到十(“14005ADF0”)
世界基址 = 十六到十(“14061EAE8”)
红名追踪 = 十六到十(“1402C0A18”)
红名挂接 = 十六到十(“1402C0A2E”)
静默追踪 = 十六到十(“1402AF720”)
FOV = cshell_x64.dll + 十六到十(“4560364”)
------------------------------BUG----------------------------
新龙凤不弹 = cshell_x64.dll + 十六到十(“101C497”)
------------------------------代码区域----------------------------
代码1_2 [1] = cshell_x64.dll + 十六到十(“1E53977”)
代码1_2 [2] = cshell_x64.dll + 十六到十(“BA93F5”)
代码1_2 [3] = cshell_x64.dll + 十六到十(“1E53A2C”)
代码1_2 [4] = cshell_x64.dll + 十六到十(“1E53A1F”)
代码1_2 [5] = cshell_x64.dll + 十六到十(“1E53A2C”)
代码1_2 [6] = cshell_x64.dll + 十六到十(“1CFCC29”)
代码310 [1] = cshell_x64.dll + 十六到十(“3F2B798”)
代码310 [2] = cshell_x64.dll + 十六到十(“2A84B15”)
代码319 = cshell_x64.dll + 十六到十(“3F2B798”)
代码31_10 [1] = cshell_x64.dll + 十六到十(“29D2E4D”)
代码31_10 [2] = cshell_x64.dll + 十六到十(“29D2E4D”)
代码31_10 [3] = cshell_x64.dll + 十六到十(“D7F4A1”)
代码283 [1] = cshell_x64.dll + 十六到十(“191D90A”)
代码283 [2] = cshell_x64.dll + 十六到十(“198A4E1”)
代码283 [3] = cshell_x64.dll + 十六到十(“DC6674”)
代码143 [1] = cshell_x64.dll + 十六到十(“1CF8FE2”)
代码143 [2] = cshell_x64.dll + 十六到十(“192182C”)
代码143 [3] = cshell_x64.dll + 十六到十(“1CF9017”)
代码143 [4] = cshell_x64.dll + 十六到十(“1CF8FF5”)
代码143 [5] = cshell_x64.dll + 十六到十(“1CF9084”)
代码143 [6] = cshell_x64.dll + 十六到十(“1CF902A”)
代码143 [7] = cshell_x64.dll + 十六到十(“1CF90D4”)
代码143 [8] = cshell_x64.dll + 十六到十(“1CF9097”)
代码143 [9] = cshell_x64.dll + 十六到十(“111B3A6”)
代码143 [10] = cshell_x64.dll + 十六到十(“1CF8DC5”)
代码143 [11] = cshell_x64.dll + 十六到十(“1CF8DE7”)
代码143 [12] = cshell_x64.dll + 十六到十(“1CF8DFA”)
代码143 [13] = cshell_x64.dll + 十六到十(“1CF8FD4”)
代码143 [14] = cshell_x64.dll + 十六到十(“1CF8FE7”)
代码141 [1] = cshell_x64.dll + 十六到十(“1CF90D4”)
代码141 [2] = cshell_x64.dll + 十六到十(“1CF90E7”)
代码141 [3] = cshell_x64.dll + 十六到十(“1CF9024”)
代码141 [4] = cshell_x64.dll + 十六到十(“1CF9037”)
代码140 [1] = cshell_x64.dll + 十六到十(“1DCA654”)
代码140 [2] = cshell_x64.dll + 十六到十(“2877CFB”)
代码193 [1] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
代码193 [2] = cshell_x64.dll + 十六到十(“1D34178”)
代码193 [3] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
代码193 [4] = cshell_x64.dll + 十六到十(“2870022”)
代码193 [5] = cshell_x64.dll + 十六到十(“1DB24C3”)
代码193 [6] = cshell_x64.dll + 十六到十(“2862200”)
代码193 [7] = cshell_x64.dll + 十六到十(“1CF85D9”)
代码24_17 [1] = cshell_x64.dll + 十六到十(“1E538A5”)
代码24_17 [2] = cshell_x64.dll + 十六到十(“1E537F3”)
代码24_14 = cshell_x64.dll + 十六到十(“1E538A5”)
代码24_3 = cshell_x64.dll + 十六到十(“2612E64”)
进70服频道 = cshell_x64.dll + 十六到十(“187AFE8”)
-----------------------------------------------------------------------------------------------------------------
------------------------------偏移区域----------------------------
当前武器 = 十六到十(“22F0”)
洋洋加速 = 十六到十(“108”)
人物穿墙 [1] = 十六到十(“22C4”)
人物穿墙 [2] = 十六到十(“22CC”)
空格飞天 [1] = 十六到十(“B88”)
空格飞天 [2] = 十六到十(“260”)
空格飞天 [3] = 十六到十(“E98”)
空格飞天 [4] = 十六到十(“C58”)
电锯偏移 [1] = 十六到十(“0”)
电锯偏移 [2] = 十六到十(“0”)
电锯偏移 [3] = 十六到十(“0”)
电锯偏移 [4] = 十六到十(“0”)
电锯偏移 [5] = 十六到十(“0”)
房间数组 = 十六到十(“118”)
模型数组 = 十六到十(“A8”)
武器指数 = 十六到十(“26F8”)
怪物血量 = 十六到十(“210CC”)
BoneNode = 十六到十(“1770”)
LTMode2 = 十六到十(“C0”)
踢人提示 = 十六到十(“7340”)
挑战无敌 = 十六到十(“35A8”)
无限子弹 = 十六到十(“E8”)
解锁僵尸 = 十六到十(“7E40”)
静步加速 = 十六到十(“7DC”)
蹲下加速 = 十六到十(“7E0”)
左右加速 = 十六到十(“7E4”)
前后加速 = 十六到十(“7E8”)
控制尸体 = 十六到十(“672”)
------------------------------武器基址----------------------------
武器基址 = cshell_x64.dll + 十六到十(“55BD9A8”)
全屏飞刀 [2] = 十六到十(“0”)
全屏飞刀 [3] = 十六到十(“”)
全屏飞刀 = 十六到十(“1402C2A3A”)
------------------------------人称基址----------------------------
人称基址 = cshell_x64.dll + 十六到十(“0”)
敌人视角 = 十六到十(“7700”)
人称加速 = 十六到十(“”)
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------
------------------------------人物基址----------------------------
子弹加速 = 十六到十(“0”)
狙击连发_偏移 = 十六到十(“23A8”)
------------------------------视角基址----------------------------
视角基址 = cshell_x64.dll + 十六到十(“60B93E8”)
千刀秒杀_偏移 [1] = 十六到十(“A0”)
千刀秒杀_偏移 [2] = 十六到十(“20”)
千刀秒杀_偏移 [3] = 十六到十(“17E8”)
千刀秒杀_偏移 [4] = 十六到十(“8”)
千刀秒杀_偏移 [5] = 十六到十(“30”)
------------------------------秒换_143_193----------------------------
秒换_143_193 [1] = cshell_x64.dll + 十六到十(“1CF8FE2”)
秒换_143_193 [2] = cshell_x64.dll + 十六到十(“192182C”)
秒换_143_193 [3] = cshell_x64.dll + 十六到十(“1CF9017”)
秒换_143_193 [4] = cshell_x64.dll + 十六到十(“1CF8FF5”)
秒换_143_193 [5] = cshell_x64.dll + 十六到十(“1CF9084”)
秒换_143_193 [6] = cshell_x64.dll + 十六到十(“1CF902A”)
秒换_143_193 [7] = cshell_x64.dll + 十六到十(“1CF90D4”)
秒换_143_193 [8] = cshell_x64.dll + 十六到十(“1CF9097”)
秒换_143_193 [9] = cshell_x64.dll + 十六到十(“AF651D”)
秒换_143_193 [10] = cshell_x64.dll + 十六到十(“1CF85D9”)
秒换_143_193 [11] = cshell_x64.dll + 十六到十(“1DB2580”)
秒换_143_193 [12] = cshell_x64.dll + 十六到十(“1DC2085”)
秒换_143_193 [13] = cshell_x64.dll + 十六到十(“1D34178”)
秒换_143_193 [14] = cshell_x64.dll + 十六到十(“1DBF3C0”)
------------------------------其他区域----------------------------
环境变量 = 十六到十(“140656478”)
吸怪HOOK = 十六到十(“1401D9A6D”)
开枪基址 = 十六到十(“140000000”)
全图透视_补丁 = 十六到十(“14053C540”)
全透补丁 = 十六到十(“14053C540”)
TS6关 = 十六到十(“14068D22C”)
子弹穿墙 = 十六到十(“1401E5819”)
手雷穿墙_包扔地底 = 十六到十(“140297B94”)
喷漆不消 [1] = 十六到十(“13FFFFFFF”)
喷漆不消 [2] = 十六到十(“1403F15D0”)
人物透视_汇编 = 十六到十(“1403F4FF0”)
秒杀踢腿 = cshell_x64.dll + 十六到十(“27513DA”)
刀距重击 [1] = cshell_x64.dll + 十六到十(“1DC6931”)
刀距重击 [2] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
自动开枪 = cshell_x64.dll + 十六到十(“B687F7”)
全图透视_汇编 [1] = 十六到十(“1401FB3E1”)
全图透视_汇编 [2] = 十六到十(“1401FB501”)
全图透视_汇编 [3] = 十六到十(“1401FB611”)
全图透视_汇编 [4] = 十六到十(“1401FB731”)
游戏代码 [1] = 十六到十(“1401C0C37”)
游戏代码 [2] = 十六到十(“1401E9C09”)
游戏代码 [3] = 十六到十(“1403D099A”)
游戏代码 [4] = 十六到十(“1403D1286”)
障碍ECX [1] = cshell_x64.dll + 十六到十(“15EDD90”)
障碍ECX [2] = cshell_x64.dll + 十六到十(“15EE4ED”)
是否ESC [1] = 十六到十(“1403D2864”)
是否ESC [2] = 十六到十(“1403D8E12”)
是否ESC [3] = 十六到十(“140444210”)
是否ESC [4] = 十六到十(“1404442C0”)
是否ESC [5] = 十六到十(“13FFFFFFF”)
是否包点 [1] = cshell_x64.dll + 十六到十(“159B40E”)
是否包点 [2] = cshell_x64.dll + 十六到十(“1D51258”)
是否包点 [3] = cshell_x64.dll + 十六到十(“20C869C”)
是否包点 [4] = cshell_x64.dll + 十六到十(“24B78AB”)
黄金爆头 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
帧数地址 [1] = cshell_x64.dll + 十六到十(“4561770”)
帧数地址 [2] = cshell_x64.dll + 十六到十(“4561770”)
喊话检测 = cshell_x64.dll + 十六到十(“52031E4”)
是否准备 = cshell_x64.dll + 十六到十(“534CE7C”)
无限胸罩 = cshell_x64.dll + 十六到十(“19D39EF”)
加速开箱 [1] = cshell_x64.dll + 十六到十(“10EAA79”)
加速开箱 [2] = cshell_x64.dll + 十六到十(“1595E92”)
武器伤害 = cshell_x64.dll + 十六到十(“296D971”)
-----------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------
------------------------------检测区域----------------------------
杀敌钩子 [1] = cshell_x64.dll + 十六到十(“4”)
杀敌钩子 [2] = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
瞄准钩子 = cshell_x64.dll + 十六到十(“27B88C8”)
打击钩子 = cshell_x64.dll + 十六到十(“1DCC547”)
键盘钩子 = cshell_x64.dll + 十六到十(“1D3E957”)
结算钩子 = cshell_x64.dll + 十六到十(“1ACCE93”)
击打钩子 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
开枪钩子 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
无后钩子 = cshell_x64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
本地16_13 = ACE-PBC-Game64.dll + 十六到十(“96BFB”)
Send函数入口 = ws2_32.dll + 十六到十(“2320”)
VirtualAllocEx接管函数入口 = ACE-CSI64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
VirtualAlloc接管函数入口 = ACE-Base64.dll + 十六到十(“FFFFFFFFFFFFFFFF”)
获取完毕!
联系我时,请说是在 挂海论坛 上看到的,谢谢! |