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收吃鸡C语言引擎一键全部地址,或者有的加qq1062110004,类似这种的备用QQ3181819019
Offsets.Shield = 0x5F79D28;
Offsets.UWorld = 0x8AC4BE0;
Offsets.GNames = 0x8872708;
Offsets.Objects = 0x8877540;
Offsets.__Wall = 0x6C;
Offsets._DecID.xorval1 = 0x5A0061D8;
Offsets._DecID.usingror = 0xC9; // ROR
Offsets._DecID.rorval = 0x7;
Offsets._DecID.shiftval = 0x10;
Offsets._DecID.xorval2 = 0xD4E04D53;
Offsets.ObjectID = 0x2C;
Offsets.ChunkSize = 0x40D8;
Offsets.Leve = 0x1D8;
Offsets.Level = 0x950;
Offsets.Actor = 0x88;
Offsets.GameInstence = 0xB8;
Offsets.LocalPlayer = 0x68;
Offsets.LocalPlayerPTR = 0x89E2580;
Offsets.PlayerController = 0x48;
Offsets.PlayerControllerPTR = 0x89E2090;
Offsets.LocalPlayerAddress = 0x4A0;
Offsets.PlayerCameraManager = 0x4C0;
Offsets.LocalActor2 = 0x440;
Offsets.UItem.Packge = 0x578;
Offsets.DroppedItem = 0x430;
Offsets.DroppedItemGroup = 0x348;
Offsets.DroppedItemGroup_UItem = 0x660;
Offsets.DropItemsA = 0xB8;
Offsets.DropItemsB = 0x248;
Offsets.m_rootComponent = 0x1C0;
Offsets.ATslCharacter.SpectatedCount = 0xD40;
Offsets.ATslCharacter.AimOffsets = 0x13E0;
Offsets.WorldToMap = 0x148;
Offsets.ATslCharacter.Health = 0xEB0;
Offsets.ATslCharacter.GroggyHealth = 0x1848;
Offsets.ATslCharacter.Mesh = 0x560;
Offsets.LastRenderTime = 0x77C;
Offsets.Position = 0x360;
Offsets.PlayerState = 0x428;
Offsets.PlayerSatisitc = 0x624;
Offsets.TeamNumber = 0xE10;
Offsets.WeaponProcessor = 0x1078;
Offsets.CurrentWeaponIndex = 0x2E9;
Offsets.EquippedWeapons = 0x2C8;
Offsets.Veloctity = 0x3E0;
Offsets.IsScope = 0x954;
Offsets.ATslWeapon.WeaponTrajectoryData = 0xF00;
Offsets.ATslWeapon.UWeaponTrajectoryData.TrajectoryConfig = 0x118;
Offsets.ActorRootComp = 0x480;
Offsets.ControlRotation_CP = 0x6D0;
Offsets.RecoilADSRotation_CP = 0x93C;
Offsets.ATslWheeledVehicle.VehicleCommonComponent = 0xAE0;
Offsets.VehicleRiderComponent = 0x1A20;
Offsets.LastVehiclePawn = 0x270;
Offsets.BoneArry = 0x350;
Offsets.Bone = 0xAE8;
Offsets.UTslVehicleCommonComponent.Health = 0xBDC;
Offsets.UTslVehicleCommonComponent.HealthMax = 0xBE0;
Offsets.UTslVehicleCommonComponent.Fuel = 0xBE4;
Offsets.UTslVehicleCommonComponent.FuelMax = 0xBE8;
Offsets.UTslVehicleCommonComponent.ExplosionTimer = 0xBEC;
Offsets.CameraPos = 0xFD4;
Offsets.CameraRot = 0xA30;
Offsets.CameraFov = 0xA48;
Offsets.UI_State = 0x6E0;
Offsets.Lobby_State = 0x8AEAEF8;
Offsets.LineTraceSingle = 0x370B710;
Offsets.WallHack = 0x35172BE;
Offsets.SilentCall = 0x10AE8C6;
// Offsets.SilentBytes[7] = { 0x0F, 0xB6, 0x81, 0x85, 0x0D, 0x00, 0x00 };
Offsets.SilentBytes[0] = 0x0F;
Offsets.SilentNullMemory = 0x49A8AE8; // Size: 0x0373(883)
Offsets.zmHook = 0x8532A08;
Offsets.zmXOR = 0x28BE66C2;
Offsets.zmCALL = 0x370B710;
Offsets.GameRunTime = 0x8738FA0;
Offsets.TslMessageBoxData = 0x887FC28;
Offsets.WorldMapUIPosEntry = 0x888C670;
Offsets.TslFPS = 0x8500DD0;
Offsets.NoRecoil_ASM_je = 0x10C8AAF;
// Offsets.NoRecoil_ASM_je_Bytes[6] = { 0x0F, 0x84, 0x36, 0x04, 0x00, 0x00 };
Offsets.NoRecoil_ASM_jmp_pos = 0x10C8EEB;
Offsets.NoRecoil_ASM_movss = 0x108A410;
Offsets.NoRecoil_ASM_RcxOffsets = 0x568;
Offsets.Engine.ConstDrawLineAdds = 0x72BE988;
Offsets.Engine.ConstDrawRectCall = 0x3C436E0;
Offsets.Engine.ConstDrawRectAdds = 0x88999A8;
Offsets.Engine.ConstDrawCall = 0x3C4D700;
Offsets.Engine.K2_DrawText = 0x3C53B30;
Offsets.Engine.UCanvasID = 0x89BC410;
Offsets.Engine.DebugUCanvasID = 0x89BC420;
Offsets.Engine.GetUCanvcsCall = 0x3615D30;
Offsets.Engine.HookRet = 0x35EDA65;
Offsets.Engine.HookVtable = 0x89B98D8;
Offsets.Engine.Canvas_ConstDrawTextCall1 = 0x3C29F30;
Offsets.Engine.Canvas_ConstDrawTextCall2 = 0x2304B40;
Offsets.Engine.Canvas_ConstDrawTextCall3 = 0x36A1860;
Offsets.Engine.Canvas_ConstDrawTextCall4 = 0x358DA90;
Offsets.Engine.vProcessEvent = 0x852DD60;
Offsets.Engine.Render = 0x89BAD68;
Offsets.Engine.ReceiveDrawHUD = 0x8ACA3D8; // 14.1.7.19
Offsets.Engine.GetComponentBounds = 0xA50A6670;
Offsets.Engine.SetEnableGravity = 0x3B95580;
Offsets.Engine.SetActorEnableCollision = 0x3362250;
Offsets.Engine.SetAllPhysicsLinearVelocity = 0x38E84E0;
Offsets.Engine.SetAllPhysicsAngularVelocity = 0x38E8690;
Offsets.HoldBreath = 0xB34;
Offsets.HoldBreath1 = 0xB38;
Offsets.HoldBreath2 = 0xB3C;
Offsets.QuickADS = 0xB90;
Offsets.RecVal1 = 0xEAC;
Offsets.RecVal2 = 0xED0;
Offsets.RecVal3 = 0xF00;
Offsets.RecVal4 = 0x930;
Offsets.PausePlayers = 0x20C; // Offsets.AActor.CustomTimeDilation
Offsets.AActor.CustomTimeDilation = 0x020C; // Size: 0x0004
Offsets.ATslCharacter.Mesh = 0x0560; // Size: 0x0008
Offsets.WeaponProcessor = 0x1078; // Size: 0x0008
Offsets.ATslCharacter.Health = 0x0EB0; // Size: 0x0004
Offsets.ATslCharacter.HealthMax = 0x0FE4; // Size: 0x0004
Offsets.ATslCharacter.GroggyHealth = 0x1848; // Size: 0x0004
Offsets.ATslCharacter.GroggyHealthMax = 0x0E48; // Size: 0x0004
Offsets.ATslCharacter.CharacterState = 0x1148; // Size: 0x0001
Offsets.ATslCharacter.IsInCar = 0x1C54; // Size: 0x0001
Offsets.ATslCharacter.IsADS = 0x1321; // Size: 0x0004
Offsets.ATslCharacter.IsQE = 0x1322; // Size: 0x0004
Offsets.ATslPlayerState.ClanName = 0x0908; // Size: 0x0010
Offsets.ATslPlayerState.TeamNumber = 0x0828; // Size: 0x0004
Offsets.ATslPlayerState.PartnerLevel = 0x0946; // Size: 0x0001
Offsets.ATslPlayerState.PingPosition = 0x0858; // Size: 0x0008
Offsets.ATslPlayerState.AccountId = 0x0610; // Size: 0x0010
Offsets.ATslPlayerState.PiningTimeSeconds = 0x0860; // Size: 0x0004
Offsets.ATslPlayerState.bQuitter = 0x0990; // Size: 0x0001
Offsets.ATslPlayerState.SquadIndex = 0x0918; // Size: 0x0004
Offsets.ATslPlayerState.SquadMemberIndex = 0x091C; // Size: 0x0004
Offsets.ATslPlayerState.KillerPlayerTeamNum = 0x08D4; // Size: 0x0004
Offsets.ATslPlayerState.DamageDealtOnEnemy = 0x0830; // Size: 0x0004
Offsets.ATslPlayerState.Ranking = 0x09A8; // Size: 0x0004
Offsets.ATslPlayerState.PersonalRanking = 0x09AC; // Size: 0x0004
Offsets.ATslPlayerState.bDoMakeLastSurvivor = 0x09B0; // Size: 0x0001
Offsets.ATslPlayerState.bIsInAircraft = 0x09B1; // Size: 0x0001
Offsets.ATslPlayerState.bWasKicked = 0x09B2; // Size: 0x0001
Offsets.ATslPlayerState.LastHitTime = 0x0A28; // Size: 0x0004
Offsets.ATslPlayerState.BpReward = 0x0AC0; // Size: 0x0004
Offsets.ATslPlayerState.XpReward = 0x0AC4; // Size: 0x0004
Offsets.ATslPlayerState.SpawnKitIndex = 0x0B20; // Size: 0x0001
Offsets.ATslPlayerState.bExitToDesktop = 0x0C90; // Size: 0x0001
Offsets.ATslWheeledVehicle.VehicleCommonComponent = 0x0AE0; // Size: 0x0008
Offsets.ATslFloatingVehicle.VehicleCommonComponent = 0x04C0; // Size: 0x0008
Offsets.SeatIndex = 0x0238; // Size: 0x0004
Offsets.UActorComponent.PrimaryComponentTick = 0x0130; // Size: 0x0058
Offsets.UActorComponent.PrimaryComponentTickSize = 0x0058; // Offset: 0x0130
Offsets.UActorComponent.Velocity = 0x0224; // Size: 0x000C
Offsets.ATslCharacter.VelocityPtr = 0x0168; // Size: 0x0058
Offsets.AActor.AttachmentReplication = 0x00C0; // Size: 0x0040
Offsets.AActor.ReplicatedMovement = 0x0088; // Size: 0x0034
Offsets.AActor.bActorEnableCollision = 0x006C; // Size: 0x0001
Offsets.NumKills = 0x002C; // Size: 0x0004
Offsets.ATslWeapon.FThrowableWeaponData.FireDelay = 0x0040; // Size: 0x0004
Offsets.MinimalViewInfo.FOV = 0x0018; // Size: 0x0004
Offsets.MinimalViewInfo.Rotation = 0x0000; // Size: 0x000C
Offsets.MinimalViewInfo.Location = 0x05A4; // Size: 0x000C
Offsets.CameraCache = 0x0A20; // Size: 0x05C0
Offsets.CameraCacheEntry.POV = 0x0010; // Size: 0x05B0
Offsets.CameraFov = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.FOV;
Offsets.CameraRot = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.Rotation;
Offsets.CameraPos = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.Location;
Offsets.UItem.StackCount = 0x0050; // Size: 0x0004
Offsets.LastRenderTime = 0x077C; // Size: 0x0004
Offsets.LastRenderTimeOnScreen = 0x0780; // Size: 0x0004
Offsets.AnimScriptInstance = 0x0C90; // Size: 0x0008
Offsets.ATslBaseHUD.BlockInputWidgetList = 0x0578; // Size: 0x0010
Offsets.ATslCharacter.AimOffsets = 0x13E0; // Size: 0x000C
Offsets.ATslCharacter.LastAimOffsets = 0x13EC; // Size: 0x000C
Offsets.ATslCharacter.CharacterName = 0x10B8; // Size: 0x0010
Offsets.ATslCharacter.SpectatedCount = 0x0D40; // Size: 0x0004
Offsets.UItem.Packge = 0x0578; // Size: 0x0010
Offsets.ATslWeapon.ReplicatedSkinParam = 0x0848; // Size: 0x0020
Offsets.APlayerController.MyHUD = 0x04B8; // Size: 0x0008
Offsets.ATslWeapon.CurrentState = 0x0902; // Size: 0x0001
Offsets.ATslWeapon.AmmoPerClip = 0x0904; // Size: 0x0004
Offsets.ATslWeapon.CurrentAmmoData = 0x0908; // Size: 0x0004
Offsets.ATslWeapon.UWeaponTrajectoryData.TrajectoryConfig = 0x0118; // Size: 0x0048
Offsets.ATslWeapon.UWeaponTrajectoryData.ConsoleWeaponRecoilData = 0x0160; // Size: 0x0008
Offsets.ATslWeapon.UWeaponTrajectoryData.RecoilConfig = 0x0048; // Size: 0x00D0
Offsets.ATslWeapon.WeaponTrajectoryData = 0x0F00; // Size: 0x0008
Offsets.ATslWeapon.TrajectoryGravityZ = 0x0ED8; // Size: 0x0004
Offsets.ATslWeapon.ThrowableState = 0x0A00; // Size: 0x0001
Offsets.ATslWeapon.ThrowableConfig = 0x0908; // Size: 0x00B0
Offsets.ATslProjectile.TickStartVelocity = 0x0800; // Size: 0x000C
Offsets.ATslProjectile.TimeTillExplosion = 0x072C; // Size: 0x0004
Offsets.ATslProjectile.PreExplosionTime = 0x0728; // Size: 0x0004
Offsets.ATslProjectile.ExplosionDelay = 0x05C8; // Size: 0x0004
Offsets.ATslProjectile.ProjectileConfig = 0x05D0; // Size: 0x00E8
Offsets.ATslProjectile.ExplodeState = 0x0570; // Size: 0x0001
Offsets.UTslVehicleCommonComponent.Health = 0x033C; // Size: 0x0004
Offsets.UTslVehicleCommonComponent.HealthMax = 0x0340; // Size: 0x0004
Offsets.UTslVehicleCommonComponent.Fuel = 0x0344; // Size: 0x0004
Offsets.UTslVehicleCommonComponent.FuelMax = 0x0348; // Size: 0x0004
Offsets.UTslVehicleCommonComponent.ExplosionTimer = 0x034C; // Size: 0x0004
Offsets.UTslVehicleCommonComponent.ReplicatedSkinParam = 0x04C8; // Size: 0x0020
Offsets.UTslAnimInstanceBase.bIsScoping_CP = 0x0C0D; // Size: 0x0001
Offsets.RecoilADSRotation_CP = 0x093C; // Size: 0x000C
Offsets.UTslAnimInstanceBase.bIsFlying_CP = 0x0798; // Size: 0x0001
Offsets.ControlRotation_CP = 0x06D0; // Size: 0x000C
Offsets.UTslAnimInstanceBase.PreEvalPawnState = 0x0681; // Size: 0x0001
Offsets.EquippedWeapons = 0x02C8; // Size: 0x0010
Offsets.UTslNewWorldMapWidget.SizeOffset = 0x0598; // Size: 0x0008
Offsets.UTslNewWorldMapWidget.StartSize = 0x05A0; // Size: 0x0008
Offsets.UTslNewWorldMapWidget.StartPosition = 0x05A8; // Size: 0x0008
Offsets.UTslNewWorldMapWidget.PositionOffset = 0x05B0; // Size: 0x0008
Offsets.UTslNewWorldMapWidget.MouseDownPosition = 0x05B8; // Size: 0x0008
Offsets.LastVehiclePawn = 0x0270; // Size: 0x0008
Offsets.ATslCharacter.BaseAnimInstance = 0x2828; // Size: 0x0008
///////////////////////////////////////////////////////////////////////////
// Offsets.CustomTimeDilation = 0x2D0;
// Offsets.UI_State = 0x6C0; // 0x6C0 | 0x6D8
// G.APlayerController + 0x794(UI_State + 0xD4) = 鼠标在游戏窗口上的位置
Offsets.Engine.ScreenWidth = 0x58;
Offsets.Engine.ScreenHeight = 0x5C;
Offsets.UTslNewWorldMapWidget.UnknownData = 0x50;
Offsets.UTslNewWorldMapWidget.MapGrid = 0x5CC;
}
struct {
ULONG xorval1;
BYTE usingror; // ror | rol 操作符 (ror.0xCB.0xC9|rol.0xC3)
BYTE rorval;
BYTE shiftval;
ULONG xorval2;
/*
TslGame.exe+3D77B89 - 81 F3 F5946F04 - xor ebx,046F94F5 { 74421493 }
TslGame.exe+3D77B8F - C1 C3 0C - rol ebx,0C { 12 } / 00000009 - C1 CB 0C ror ebx, 0x0C
TslGame.exe+3D77B92 - 8B C3 - mov eax,ebx
TslGame.exe+3D77B94 - C1 E0 10 - shl eax,10 { 16 }
TslGame.exe+3D77B97 - 35 DE87632D - xor eax,2D6387DE { 761497566 }
*/
} _DecID;
struct {
ULONG ExplodeState;
ULONG ProjectileConfig;
ULONG ExplosionDelay;
ULONG PreExplosionTime;
ULONG TimeTillExplosion;
ULONG TickStartVelocity;
} ATslProjectile;
struct {
ULONG VehicleCommonComponent;
} ATslWheeledVehicle;
struct {
ULONG VehicleCommonComponent;
} ATslFloatingVehicle;
struct {
ULONG Health;
ULONG HealthMax;
ULONG Fuel;
ULONG FuelMax;
ULONG ExplosionTimer;
ULONG ReplicatedSkinParam;
} UTslVehicleCommonComponent;
struct {
ULONG ThrowableConfig;
ULONG CurrentState;
ULONG AmmoPerClip;
ULONG CurrentAmmoData;
ULONG ThrowableState;
ULONG TrajectoryGravityZ;
ULONG WeaponTrajectoryData;
ULONG ReplicatedSkinParam;
struct {
ULONG FireDelay;
} FThrowableWeaponData;
struct {
ULONG RecoilConfig;
ULONG TrajectoryConfig;
ULONG ConsoleWeaponRecoilData;
} UWeaponTrajectoryData;
} ATslWeapon;
struct {
ULONG ClanName; // FString
ULONG TeamNumber; // int
ULONG PartnerLevel; // enum class EPartnerLevel : uint8_t
ULONG PingPosition; // FVector2D
ULONG AccountId; // FString
ULONG PiningTimeSeconds; // float
ULONG bQuitter; // bool
ULONG SquadIndex; // int
ULONG SquadMemberIndex; // int
ULONG bKilled; // bool
ULONG KillerPlayerTeamNum; // int
ULONG DamageDealtOnEnemy; // float
ULONG Ranking; // int
ULONG PersonalRanking; // int
ULONG bDoMakeLastSurvivor; // bool
ULONG bIsInAircraft; // bool
ULONG bWasKicked; // bool
ULONG LastHitTime; // float
ULONG BpReward; // float
ULONG XpReward; // float
ULONG SpawnKitIndex; // UCHAR
ULONG bExitToDesktop; // bool
} ATslPlayerState;
struct {
ULONG Health; // float
ULONG HealthMax; // float
ULONG GroggyHealth; // float
ULONG GroggyHealthMax; // float
ULONG Mesh;
ULONG IsInCar; // BYTE
ULONG IsADS; // BYTE
ULONG IsQE; // BYTE
ULONG BaseAnimInstance;
ULONG AimOffsets; // Vector2
ULONG LastAimOffsets; // Vector2
ULONG SpectatedCount; // int
ULONG CharacterName; // FString
ULONG CharacterState; // BYTE 1 开火 4 掉线
ULONG VelocityPtr; // [[Actor + VelocityPtr] + 8] + 0xF4 = UMovementComponent.Velocity
// [[[Actor + VelocityPtr] + 8] + 0x50] = UMovementComponent
} ATslCharacter;
struct {
ULONG PreEvalPawnState;
ULONG bIsFlying_CP; // BYTE
ULONG bIsScoping_CP; // BYTE
} UTslAnimInstanceBase;
struct {
ULONG bActorEnableCollision; // BYTE
ULONG CustomTimeDilation; // float
ULONG ReplicatedMovement; // FRepMovement
ULONG AttachmentReplication; // FRepAttachment
//ULONG InstanceComponents; // TArray<class UActorComponent*>
} AActor;
struct {
ULONG Packge;
ULONG StackCount;
} UItem;
struct {
ULONG MyHUD; // class AHUD*
} APlayerController;
struct {
ULONG BlockInputWidgetList; // TArray<class UBlockInputUserWidget*> Size: 0x0010
} ATslBaseHUD;
struct {
ULONG SizeOffset; // FVector2D
ULONG StartSize; // FVector2D
ULONG StartPosition; // FVector2D
ULONG PositionOffset; // FVector2D
ULONG MouseDownPosition; // FVector2D
ULONG UnknownData;
ULONG MapGrid; // TWeakObjectPtr<class UMapGridWidget>
} UTslNewWorldMapWidget;
struct {
ULONG Velocity; // class UMovementComponent : public UActorComponent | Velocity
ULONG PrimaryComponentTick;
ULONG PrimaryComponentTickSize;
} UActorComponent;
struct {
ULONG FOV;
ULONG Rotation;
ULONG Location;
} MinimalViewInfo;
struct {
ULONG POV;
} CameraCacheEntry;
ULONG vSoule_._OffsetToolsVersion = 20210929; // 13.2.6.7
ULONG Shield;
ULONG UWorld;
ULONG Objects;
ULONG GNames;
ULONG Matrix;
BYTE ObjectID;
ULONG Leve;
ULONG Level;
ULONG Actor;
ULONG GameInstence;
ULONG LocalPlayer;
ULONG LocalPlayerAddress;
ULONG LocalPlayerPTR;
BYTE PlayerController;
ULONG PlayerControllerPTR;
ULONG PlayerCameraManager;
ULONG UI_State;
ULONG Lobby_State;
ULONG WallHack;
ULONG LineTraceSingle;
ULONG TslMessageBoxData;
ULONG WorldMapUIPosEntry;
ULONG TslFPS;
ULONG SilentCall;
BYTE SilentBytes[7] = { 0x0F, 0xB6, 0x81, 0x85, 0x0D, 0x00, 0x00 };
ULONG SilentNullMemory;
ULONG HoldBreath;
ULONG HoldBreath1;
ULONG HoldBreath2;
ULONG QuickADS;
ULONG RecVal1;
ULONG RecVal2;
ULONG RecVal3;
ULONG RecVal4;
ULONG NoRecoil_ASM_je;
BYTE NoRecoil_ASM_je_Bytes[6] = { 0x0F, 0x84, 0x36, 0x04, 0x00, 0x00 };
ULONG NoRecoil_ASM_jmp_pos;
ULONG NoRecoil_ASM_movss;
ULONG NoRecoil_ASM_RcxOffsets;
ULONG LocalActor2;
ULONG PausePlayers;
BYTE __Wall;
ULONG ChunkSize;
ULONG m_rootComponent;
ULONG YawY;
ULONG SeatIndex;
ULONG Position;
ULONG PlayerState;
ULONG PlayerSatisitc;
ULONG Bone;
ULONG BoneArry;
ULONG TeamNumber;
ULONG CameraPos;
ULONG CameraRot;
ULONG CameraFov;
ULONG CameraCache;
ULONG DropItemsA;
ULONG DropItemsB;
ULONG DroppedItem;
ULONG DroppedItemGroup;
ULONG DroppedItemGroup_UItem;
ULONG WeaponProcessor;
ULONG EquippedWeapons;
ULONG CurrentWeaponIndex;
ULONG ActorRootComp;
ULONG Veloctity;
ULONG IsScope;
ULONG ScopeCamera;
ULONG ScopeCamera_Breath;
ULONG LastRenderTime;
ULONG LastRenderTimeOnScreen;
ULONG Acceleration;
ULONG MaxAcceleration;
ULONG VehicleRiderComponent;
ULONG LastVehiclePawn;
ULONG VehicleActivationTrigger;
ULONG WorldToMap;
ULONG AnimScriptInstance;
ULONG ControlRotation_CP;
ULONG RecoilADSRotation_CP;
ULONG zmHook;
ULONG zmXOR;
ULONG zmCALL;
ULONG GameRunTime; // int
ULONG NumKills; // int
struct {
ULONG SetEnableGravity;
ULONG SetActorEnableCollision;
ULONG SetAllPhysicsLinearVelocity; // 4C 8D 3D ???????? 41 0F B6 E8 48 8B F2 4C 8B F1 特征第一个地址 上翻函数头 TslGame.exe+3D21570 - 48 89 5C 24 10 - mov [rsp+10],rbx
ULONG SetAllPhysicsAngularVelocity; // 4C 8D 3D ???????? 41 0F B6 E8 48 8B F2 4C 8B F1 特征第二个地址 上翻函数头 TslGame.exe+417E975 - 48 89 6C 24 18 - mov [rsp+18],rbp
ULONG ConstDrawLineAdds;
ULONG ConstDrawCall;
ULONG ConstDrawRectCall;
ULONG ConstDrawRectAdds;
ULONG K2_DrawText;
ULONG UCanvasID;
ULONG DebugUCanvasID;
ULONG GetUCanvcsCall;
ULONG HookRet;
ULONG HookVtable;
ULONG ScreenWidth;
ULONG ScreenHeight;
ULONG Canvas_ConstDrawTextCall1;
ULONG Canvas_ConstDrawTextCall2;
ULONG Canvas_ConstDrawTextCall3;
ULONG Canvas_ConstDrawTextCall4;
ULONG vProcessEvent;
ULONG Render;
ULONG GetComponentBounds;
ULONG ReceiveDrawHUD; // Objects搜索ReceiveDrawHUD, 然后CE搜指向ReceiveDrawHUD的Tsl地址
} Engine;
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