进程ID:4784
模块地址:7FF7BC2C0000
---------------------------------------------
.常量 世界基址,"116656432",,6F40930
.常量 名称基址,"116350064",,6EF5C70
.常量 初始解密,"86137384",,5225A28
.常量 矩阵地址,"110174976",,6912300
.常量 世界一级,"2464",,9A0
.常量 世界二级,"496",,1F0
.常量 本人一级,"472",,1D8
.常量 本人二级,"200",,C8
.常量 本人三级,"48",,30
.常量 朝向解密,"1192",,4A8
.常量 本人数组,"1160",,488
.常量 矩阵偏移,"640",,280
.常量 开镜追踪地址,"46912063",,2CBD23F
.常量 抹除墙体,"45203035",,2B1BE5B
.常量 背包状态,"115165144",,6DD47D8
.常量 PItchX,"1044",,414
.常量 m_rootComponent,"472",,1D8
.常量 Audience,"6652",,19FC
.常量 OBJid,"16",,10
.常量 Position,"688",,2B0
.常量 Eyes,"1876",,754
.常量 Playname,"5320",,14C8
.常量 Mesh,"1288",,508
.常量 Health,"7240",,1C48
.常量 Health_Die,"184",,B8
.常量 CameraPos,"2528",,9E0
.常量 CameraRot,"2512",,9D0
.常量 CameraFov,"1104",,450
.常量 Bone,"2576",,A10
.常量 BoneArry,"672",,2A0
.常量 DroppedItemGroup,"40",,28
.常量 DroppedItemGroup_Count,"48",,30
.常量 DroppedItemGroup_UItem,"1600",,640
.常量 Packge,"1328",,530
.常量 PackgePos,"1288",,508
.常量 Pz,"2",,2
.常量 IDD,"15888",,3E10
.常量 TeamNumber,"3056",,BF0
.常量 Wall,"88",,58
.常量 PlayerState,"1144",,478
.常量 PlayerSatisitc,"1216",,4C0
.常量 WeaponProcessor,"4272",,10B0
.常量 CurrentWeaponIndex,"705",,2C1
.常量 EquippedWeapons,"672",,2A0
.常量 InitialSpeed,"2464",,9A0
.常量 Veloctity,"952",,3B8
.常量 ActorRootComp,"1144",,478
.常量 IsScope,"2148",,864
.常量 BoxCoordinates,"1328",,530
.常量 ScopeCarmera,"2392",,958
.常量 ScopeCarmera_Breath,"736",,2E0
.常量 ProcessEvent,"43711360",,29AFB80
.常量 屏息偏移,"2416",,970
.常量 瞬击,"424",,1A8
.常量 高跳,"668",,29C
.常量 左右抖动,"36585604",,22E4084
.常量 上下抖动,"47007579",,2CD475B
.常量 Itemmesh,"1616",,650
.常量 DepthValue,"1224",,4C8
.常量 SetRenderCustomDepthCall,"19151216",,1243970
.常量 CustomDepthStencilValueCall,"19150576",,12436F0
.常量 写入热能,"6712",,1A38
解密ID:
置入代码 ({ 139, 93, 8, 129, 247, 196, 3, 94, 101, 129, 243, 254, 207, 152, 85, 209, 207, 193, 203, 9, 137, 216, 193, 224, 16, 53, 145, 46, 74, 19, 49, 216, 137, 69, 248 })
'2020年1月17日 12:22
--------------头部地址--------------
.常量 函数指针, 86137384,,0x5225A28
.常量 UWorld, 116656432,,0x6F40930
.常量 GNames, 116350064,,0x6EF5C70
.常量 PersistentLevel, 2464,,0x9A0
.常量 ActorsArray, 496,,0x1F0
.常量 GameInstance, 776,,0x308
.常量 LocalPlayers, 0,,0x0
.常量 PlayerController, 56,,0x38
.常量 LocalPlayerAddress, 1160,,0x488
.常量 PlayerCameraManager, 1192,,0x4A8
--------------常量地址--------------
.常量 m_rootComponent, 472,,0x1D8
.常量 YawY, 1028,0x404
.常量 PItchX, 1020,0x3FC
.常量 Audience, 6652,,0x19FC
.常量 ObjID, 16,,0x10
.常量 Position, 688,,0x2B0
.常量 Eyes, 1876,,0x754
.常量 Playername, 5320,,0x14C8
.常量 Mesh, 1288,,0x508
.常量 Health, 7240,,0x1C48
.常量 Health_Die, 184,,0xB8
.常量 CameraPos, 2528,,0x9E0
.常量 CameraRot, 2512,,0x9D0
.常量 CameraFov, 2512,,0x9D0
.常量 Bone, 2576,,0xA10
.常量 BoneArray, 672,,0x2A0
.常量 DroppedItemGroup, 320,,0x140
.常量 DroppedItemGroup_Count, 328,,0x148
.常量 DroppedItemGroup, 1600,,0x640
.常量 Packge, 1328,,0x530
.常量 PackgePos, 1288,,0x508
.常量 IDD, 15848,,0x3DE8
.常量 TeamNumber, 3056,,0xBF0
.常量 PlayerState, 1144,,0x478
.常量 PlayerSatisitc, 1216,,0x4C0
.常量 WeaponProcessor, 4272,,0x10B0
.常量 CurrentWeaponIndex, 705,,0x2C1
.常量 EquippedWeapons, 672,,0x2A0
.常量 InitialSpeed, 3404,,0xD4C
.常量 IsScope, 2148,0x864
.常量 ScopeCamera, 2392,0x958
.常量 ScopeCamera_Breath, 736,0x2E0
.常量 Veloctity, 960,,0x3C0
.常量 ActorRootComp, 1144,,0x0
--------------内存地址--------------
.常量 上下抖动, 47007745,,0x2CD4801
.常量 左右抖动, 36585604,,0x22E4084
.常量 人物加速, 740,0x2E4
.常量 人物高跳, 668,0x29C
.常量 蛇皮加速, 2456,0x998
.常量 游泳加速, 4836,0x12E4
--------------Hook追踪--------------
.常量 Je, 4148105,,0x3F4B89
.常量 Code, 4363216,,0x4293D0
.常量 Call, 46915306,,0x2CBDEEA
--------------还原字节--------------
上下还原 = 到字节集({68,15,40,208})
左右还原 = 到字节集({68,15,40,200})
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