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[辅助源码分享] cg基址完整基址21号最新

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发表于 2019-12-21 13:17:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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cg基址完整基址
2019年12月21号16进制基址



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发表于 2019-12-21 23:05:28 | 只看该作者
public const Int32 cs_gamerules_data = 0x0;        public const Int32 m_ArmorValue = 0xB368;        public const Int32 m_Collision = 0x320;        public const Int32 m_CollisionGroup = 0x474;        public const Int32 m_Local = 0x2FBC;        public const Int32 m_MoveType = 0x25C;        public const Int32 m_OriginalOwnerXuidHigh = 0x31B4;        public const Int32 m_OriginalOwnerXuidLow = 0x31B0;        public const Int32 m_SurvivalGameRuleDecisionTypes = 0x1320;        public const Int32 m_SurvivalRules = 0xXF8;        public const Int32 m_aimPunchAngle = 0x302C;        public const Int32 m_aimPunchAngleVel = 0x3038;        public const Int32 m_angEyeAnglesX = 0xB36C;        public const Int32 m_angEyeAnglesY = 0xB370;        public const Int32 m_bBombPlanted = 0x99D;        public const Int32 m_bFreezePeriod = 0x20;        public const Int32 m_bGunGameImmunity = 0x3930;        public const Int32 m_bHasDefuser = 0xB378;        public const Int32 m_bHasHelmet = 0xB35C;        public const Int32 m_bInReload = 0x3285;        public const Int32 m_bIsDefusing = 0x391C;        public const Int32 m_bIsQueuedMatchmaking = 0x74;        public const Int32 m_bIsScoped = 0x3914;        public const Int32 m_bIsValveDS = 0x75;        public const Int32 m_bSpotted = 0x93D;        public const Int32 m_bSpottedByMask = 0x980;        public const Int32 m_bStartedArming = 0x33D0;        public const Int32 m_clrRender = 0x70;        public const Int32 m_dwBoneMatrix = 0x26A8;        public const Int32 m_fAccuracyPenalty = 0x3310;        public const Int32 m_fFlags = 0x104;        public const Int32 m_fRoundStartTime = 0x4C;        public const Int32 m_fWarmupPeriodEnd = 0x24;        public const Int32 m_flC4Blow = 0x2990;        public const Int32 m_flDefuseCountDown = 0x29AC;        public const Int32 m_flDefuseLength = 0x29A8;        public const Int32 m_flFallbackWear = 0x31C0;        public const Int32 m_flFlashDuration = 0xA410;        public const Int32 m_flFlashMaxAlpha = 0xA40C;        public const Int32 m_flLastBoneSetupTime = 0x2924;        public const Int32 m_flLowerBodyYawTarget = 0x3A7C;        public const Int32 m_flNextAttack = 0x2D70;        public const Int32 m_flNextPrimaryAttack = 0x3218;        public const Int32 m_flSimulationTime = 0x268;        public const Int32 m_flTimerLength = 0x2994;        public const Int32 m_hActiveWeapon = 0x2EF8;        public const Int32 m_hMyWeapons = 0x2DF8;        public const Int32 m_hObserverTarget = 0x3388;        public const Int32 m_hOwner = 0x29CC;        public const Int32 m_hOwnerEntity = 0x14C;        public const Int32 m_iAccountID = 0x2FC8;        public const Int32 m_iClip1 = 0x3244;        public const Int32 m_iCompetitiveRankType = 0x1C8C;        public const Int32 m_iCompetitiveRanking = 0x1A84;        public const Int32 m_iCompetitiveWins = 0x1B88;        public const Int32 m_iCrosshairId = 0xB3D4;        public const Int32 m_iEntityQuality = 0x2FAC;        public const Int32 m_iFOV = 0x31E4;        public const Int32 m_iFOVStart = 0x31E8;        public const Int32 m_iGlowIndex = 0xA428;        public const Int32 m_iHealth = 0x100;        public const Int32 m_iItemDefinitionIndex = 0x2FAA;        public const Int32 m_iItemIDHigh = 0x2FC0;        public const Int32 m_iMostRecentModelBoneCounter = 0x2690;        public const Int32 m_iObserverMode = 0x3374;        public const Int32 m_iPrimaryReserveAmmoCount = 0x324C;        public const Int32 m_iRoundTime = 0x44;        public const Int32 m_iShotsFired = 0xA380;        public const Int32 m_iState = 0x3238;        public const Int32 m_iTeamNum = 0xF4;        public const Int32 m_lifeState = 0x25F;        public const Int32 m_nFallbackPaintKit = 0x31B8;        public const Int32 m_nFallbackSeed = 0x31BC;        public const Int32 m_nFallbackStatTrak = 0x31C4;        public const Int32 m_nForceBone = 0x268C;        public const Int32 m_nSurvivalTeam = 0xA3B0;        public const Int32 m_nTickBase = 0x342C;        public const Int32 m_rgflCoordinateFrame = 0x444;        public const Int32 m_szCustomName = 0x303C;        public const Int32 m_szLastPlaceName = 0x35B0;        public const Int32 m_thirdPersonViewAngles = 0x31D8;        public const Int32 m_vecOrigin = 0x138;        public const Int32 m_vecVelocity = 0x114;        public const Int32 m_vecViewOffset = 0x108;        public const Int32 m_viewPunchAngle = 0x3020;    }    public static class signatures    {        public const Int32 clientstate_choked_commands = 0x4D28;        public const Int32 clientstate_delta_ticks = 0x174;        public const Int32 clientstate_last_outgoing_command = 0x4D24;        public const Int32 clientstate_net_channel = 0x9C;        public const Int32 convar_name_hash_table = 0x2F0F8;        public const Int32 dwClientState = 0x588D9C;        public const Int32 dwClientState_GetLocalPlayer = 0x180;        public const Int32 dwClientState_IsHLTV = 0x4D40;        public const Int32 dwClientState_Map = 0x28C;        public const Int32 dwClientState_MapDirectory = 0x188;        public const Int32 dwClientState_MaxPlayer = 0x388;        public const Int32 dwClientState_PlayerInfo = 0x52B8;        public const Int32 dwClientState_State = 0x108;        public const Int32 dwClientState_ViewAngles = 0x4D88;        public const Int32 dwEntityList = 0x4D3C68C;        public const Int32 dwForceAttack = 0x316DD4C;        public const Int32 dwForceAttack2 = 0x316DD58;        public const Int32 dwForceBackward = 0x316DDA0;        public const Int32 dwForceForward = 0x316DDAC;        public const Int32 dwForceJump = 0x51DFEAC;        public const Int32 dwForceLeft = 0x316DD28;        public const Int32 dwForceRight = 0x316DD1C;        public const Int32 dwGameDir = 0x6274F0;        public const Int32 dwGameRulesProxy = 0x525319C;        public const Int32 dwGetAllClasses = 0xD4EC34;        public const Int32 dwGlobalVars = 0x588AA0;        public const Int32 dwGlowObjectManager = 0x527DF60;        public const Int32 dwInput = 0x5187828;        public const Int32 dwInterfaceLinkList = 0x8F4A04;        public const Int32 dwLocalPlayer = 0xD28B1C;        public const Int32 dwMouseEnable = 0xD2E6C0;        public const Int32 dwMouseEnablePtr = 0xD2E690;        public const Int32 dwPlayerResource = 0x316C0CC;        public const Int32 dwRadarBase = 0x51713EC;        public const Int32 dwSensitivity = 0xD2E55C;        public const Int32 dwSensitivityPtr = 0xD2E530;        public const Int32 dwSetClanTag = 0x89B20;        public const Int32 dwViewMatrix = 0x4D2E0A4;        public const Int32 dwWeaponTable = 0x51882EC;        public const Int32 dwWeaponTableIndex = 0x323C;        public const Int32 dwYawPtr = 0xD2E320;        public const Int32 dwZoomSensitivityRatioPtr = 0xD33540;        public const Int32 dwbSendPackets = 0xD333A;        public const Int32 dwppDirect3DDevice9 = 0xA6030;        public const Int32 force_update_spectator_glow = 0x397E52;        public const Int32 interface_engine_cvar = 0x3E9EC;        public const Int32 is_c4_owner = 0x3A4290;        public const Int32 m_bDormant = 0xED;        public const Int32 m_pStudioHdr = 0x294C;        public const Int32 m_pitchClassPtr = 0x5171688;        public const Int32 m_yawClassPtr = 0xD2E320;        public const Int32 model_ambient_min = 0x58BDBC;        public const Int32 set_abs_angles = 0x1CEA80;        public const Int32 set_abs_origin = 0x1CE8C0;
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发表于 2020-8-5 22:13:27 | 只看该作者
https://github.com/frk1/hazedumper/blob/master/co.hpp
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发表于 2019-12-21 14:52:15 | 只看该作者
这基址怎么用,谁发份co编译可用的代码出来
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